Course Outline

Introduction to Design Patterns

  • What are design patterns?
  • Why use design patterns?
  • Gang of Four (GoF) and pattern classification
  • Common design principles (SOLID, DRY, KISS, YAGNI)

Creational Design Patterns

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Applying Design Patterns in Real-World Applications

  • Design patterns in enterprise applications
  • Refactoring legacy code using design patterns
  • Combining multiple patterns for robust solutions
  • Best practices and pitfalls

Summary and Next Steps

Requirements

  • Experience with Java programming
  • Understanding of Object-Oriented Programming (OOP) concepts
  • Basic knowledge of software architecture principles

Audience

  • Java developers looking to enhance their design skills
  • Software architects designing scalable applications
  • Technical leads aiming to improve code maintainability and efficiency
 21 Hours

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